Better ref logic and better redundancy on the scheduling
This commit is contained in:
+84
-76
@@ -1,4 +1,5 @@
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# backend/app/logic.py
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import heapq
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from collections import defaultdict
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from datetime import datetime, timedelta
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from uuid import uuid4
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@@ -9,6 +10,7 @@ from sqlalchemy.orm.attributes import flag_modified
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from . import models
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from .constants import BracketTypes, MatchStatus, TournamentTypes
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from .core.brackets import BracketGenerator
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from .core.structures import Match
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def generate_bracket(db: Session, t: models.Tournament):
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@@ -21,7 +23,7 @@ def generate_bracket(db: Session, t: models.Tournament):
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abstract_matches = gen.generate(len(teams), double_elimination=is_double)
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id_map = {m.id: str(uuid4()) for m in abstract_matches}
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def resolve_target(match_node, is_winner_path):
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def resolve_target(match_node: Match, is_winner_path):
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if is_winner_path:
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curr = match_node.next_win
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slot = getattr(match_node, "next_win_slot", None)
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@@ -133,16 +135,14 @@ def update_schedule_times(db: Session, t: models.Tournament):
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for m in all_matches:
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get_depth(m.id)
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# 4. Initialize timers & lock finished matches
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# 4. Initialize timers
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all_courts: set[models.Court] = set()
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court_sharing_count = defaultdict(
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int
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) # NEW: Track how highly contested each court is
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court_sharing_count = defaultdict(int)
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for t_item in tournaments:
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for c in t_item.courts:
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all_courts.add(c)
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court_sharing_count[c.id] += 1 # NEW
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court_sharing_count[c.id] += 1
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court_timers = {c.id: start_of_day for c in all_courts}
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planned_finish_times = {}
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@@ -159,8 +159,9 @@ def update_schedule_times(db: Session, t: models.Tournament):
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tournament_match_counts = {t_item.id: 0 for t_item in tournaments}
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# 5. Global Interleaving Schedule Loop
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loop_limit = len(unscheduled) * 3
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# 5. Critical Path Time-Stepping Scheduler
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loop_limit = max(5000, len(unscheduled) * 50)
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while unscheduled and loop_limit > 0:
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loop_limit -= 1
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@@ -173,7 +174,6 @@ def update_schedule_times(db: Session, t: models.Tournament):
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for m in unscheduled:
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if best_court_id not in [c.id for c in m.tournament.courts]:
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continue
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is_ready = True
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max_prereq_time = (
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m.tournament.timestamp.replace(tzinfo=None)
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@@ -236,36 +236,40 @@ def update_schedule_times(db: Session, t: models.Tournament):
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else:
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court_timers[best_court_id] += timedelta(minutes=5)
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# 6. Dynamic Referee Assignment (Runs globally across all interleaved matches!)
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all_matches = sorted(
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all_matches, key=lambda x: (x.start_time or start_of_day, x.court_id or 0)
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)
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# 6. Ultra-Fast Smart Referee Assignment
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all_matches.sort(key=lambda x: (x.start_time or start_of_day, x.court_id or 0))
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duty_counts = defaultdict(int)
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active_refs = []
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def is_busy(outcome_tuple, source_m: models.Match, start, end):
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next_m_id = (
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source_m.winner_next_match_id
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if outcome_tuple[0] == "W"
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else source_m.loser_next_match_id
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)
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if next_m_id:
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next_m = match_map[next_m_id]
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next_start = next_m.start_time
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if next_start:
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next_end = next_start + timedelta(minutes=next_m.tournament.duration)
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if not (next_end <= start or next_start >= end):
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return True
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for r_outcome, r_start, r_end in active_refs:
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if r_outcome == outcome_tuple:
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if not (r_end <= start or r_start >= end):
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return True
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team_first_match = {}
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for m in all_matches:
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if m.start_time:
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if m.p1_team_id and m.p1_team_id not in team_first_match:
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team_first_match[m.p1_team_id] = m.start_time
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if m.p2_team_id and m.p2_team_id not in team_first_match:
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team_first_match[m.p2_team_id] = m.start_time
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active_refs = []
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match_outcome_next_start = {}
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for m in all_matches:
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if m.winner_next_match_id:
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nm = match_map.get(m.winner_next_match_id)
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if nm and nm.start_time:
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match_outcome_next_start[("W", m.id)] = nm.start_time
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if m.loser_next_match_id:
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nm = match_map.get(m.loser_next_match_id)
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if nm and nm.start_time:
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match_outcome_next_start[("L", m.id)] = nm.start_time
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def is_ref_busy(identifier, start, end):
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for ref_id, r_start, r_end in active_refs:
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if ref_id == identifier and start < r_end and end > r_start:
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return True
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return False
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for m in all_matches:
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if not m.start_time:
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continue
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m_start = m.start_time
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m_end = m_start + timedelta(minutes=m.tournament.duration)
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@@ -292,59 +296,63 @@ def update_schedule_times(db: Session, t: models.Tournament):
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best_score = float("inf")
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for prev_m in all_matches:
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if not prev_m.start_time:
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if not prev_m.start_time or prev_m.start_time >= m_start:
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continue
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prev_end = prev_m.start_time + timedelta(minutes=prev_m.tournament.duration)
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if prev_end > m_start:
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continue
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if prev_end <= m_start:
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l_outcome = ("L", prev_m.id)
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if not is_busy(l_outcome, prev_m, m_start, m_end):
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wait_mins = (m_start - prev_end).total_seconds() / 60.0
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score = (duty_counts[l_outcome] * 120) + wait_mins
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if prev_m.court_id == m.court_id:
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score -= 30
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if score < best_score:
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best_score = score
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best_outcome = (l_outcome, prev_m)
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for outcome in ["W", "L"]:
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out_key = (outcome, prev_m.id)
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next_start = match_outcome_next_start.get(out_key)
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if next_start and next_start < m_end:
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continue
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w_outcome = ("W", prev_m.id)
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if not is_busy(w_outcome, prev_m, m_start, m_end):
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wait_mins = (m_start - prev_end).total_seconds() / 60.0
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score = (duty_counts[w_outcome] * 120) + wait_mins + 60
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if prev_m.court_id == m.court_id:
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score -= 30
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if score < best_score:
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best_score = score
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best_outcome = (w_outcome, prev_m)
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role_str = "Winner" if outcome == "W" else "Loser"
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identifier = f"{role_str} of #{prev_m.match_number}"
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if is_ref_busy(identifier, m_start, m_end):
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continue
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wait_mins = (m_start - prev_end).total_seconds() / 60.0
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score = (duty_counts[identifier] * 120) + wait_mins
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if outcome == "W":
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score += 60
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if prev_m.court_id == m.court_id:
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score -= 30
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if score < best_score:
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best_score = score
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best_outcome = identifier
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if best_outcome:
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outcome_tuple, prev_m = best_outcome
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duty_counts[outcome_tuple] += 1
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active_refs.append((outcome_tuple, m_start, m_end))
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role = "Winner" if outcome_tuple[0] == "W" else "Loser"
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m.ref_label = f"{role} of #{prev_m.match_number}"
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m.ref_label = best_outcome
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m.ref_team_id = None
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duty_counts[best_outcome] += 1
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active_refs.append((best_outcome, m_start, m_end))
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else:
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m.ref_label = "Staff / Volunteers"
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for future_m in all_matches:
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if future_m.start_time and future_m.start_time >= m_end:
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assigned = False
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for t_id in [future_m.p1_team_id, future_m.p2_team_id]:
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if t_id:
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team_identifier = f"TEAM_{t_id}"
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is_team_busy = any(
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r_outcome == team_identifier
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and not (r_end <= m_start or r_start >= m_end)
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for r_outcome, r_start, r_end in active_refs
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)
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if not is_team_busy:
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m.ref_team_id = t_id
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m.ref_label = None
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active_refs.append((team_identifier, m_start, m_end))
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assigned = True
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break
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if assigned:
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assigned_bye_team = False
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sorted_teams = sorted(
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m.tournament.teams, key=lambda t: duty_counts[f"TEAM_{t.id}"]
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)
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for team in sorted_teams:
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t_id = team.id
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t_first_start = team_first_match.get(t_id)
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identifier = f"TEAM_{t_id}"
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if t_first_start and t_first_start >= m_end:
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if not is_ref_busy(identifier, m_start, m_end):
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m.ref_team_id = t_id
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m.ref_label = None
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duty_counts[identifier] += 1
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active_refs.append((identifier, m_start, m_end))
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assigned_bye_team = True
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break
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if not assigned_bye_team:
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m.ref_label = "Staff / Volunteers"
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m.ref_team_id = None
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db.commit()
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