Leaders rules
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@@ -1396,29 +1396,158 @@ export default function Rules() {
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<div className="h-[400px] bg-top bg-cover" style={{ backgroundImage: 'url(/assets/banners/leaders.png)' }} />
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<div className="h-[400px] bg-top bg-cover" style={{ backgroundImage: 'url(/assets/banners/leaders.png)' }} />
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<RuleHeader title="OVERVIEW" />
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<DescBox>
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<p className="text-center mb-4">This expansion to <i className="italic">7 Wonders</i> lets you put great figures at the helm of your civilization: <strong>Leaders</strong>. Represented by 55 new cards, they will each influence the development of your City in their own way. This expansion slightly changes the base rules to <i className="italic">7 Wonders</i>, but the victory conditions remain the same.</p>
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</DescBox>
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<RuleHeader title="CONTENTS" />
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<DescBox className="items-center">
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<ul className="list-disc pl-[18px] w-fit marker:font-bold">
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<li>Wonder boards (Roma and Abu Simbel)</li>
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<li>55 Leader cards separated into 3 decks:
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<ul className="list-[circle] pl-5 mt-1 space-y-1">
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<li>Standard (34 cards)</li>
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<li>Expert <img src="/assets/leaders_effects/expert_leaders.svg" className="inline w-[20px] align-middle pb-0.5" alt="" loading="lazy" /> (15 cards)</li>
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<li>Cities <img src="/assets/leaders_effects/cities_leaders.svg" className="inline w-[15px] h-[20px] align-middle pb-0.5" alt="" loading="lazy" /> (6 Bonus cards)</li>
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</ul>
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</li>
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<li>18 Coins worth 6</li>
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<li>1 score pad</li>
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<li>3 Description of New Effects sheets</li>
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<li>The rulebook</li>
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</ul>
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</DescBox>
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<RuleHeader title="ELEMENTS OF THE GAME" />
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<DescBox>
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<h4 className="text-[min(30px,9vw)] font-condensed font-bold underline mb-2 mt-4">WONDER BOARDS</h4>
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<p className="mb-4"><strong>Roma</strong> and <strong>Abu Simbel</strong> are only used if playing with this expansion.</p>
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<div className="flex flex-col sm:flex-row justify-center items-center gap-5 my-4">
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<img src="/assets/leaders_rules/roma.png" alt="" className="max-h-[300px] drop-shadow-md rounded" loading="lazy" />
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<img src="/assets/leaders_rules/abu_simbel.png" alt="" className="max-h-[300px] drop-shadow-md rounded" loading="lazy" />
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</div>
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<hr className="bg-sev-brown border-none h-[3px] w-full my-6" />
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<h4 className="text-[min(30px,9vw)] font-condensed font-bold underline mb-2 mt-4">LEADER CARDS</h4>
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<p className="mb-4"><strong>Leader</strong> cards each represent a unique leader. They are different than Age cards and show a new design on the back. Their cost must always be paid in Coins.</p>
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<hr className="bg-sev-brown border-none h-[1px] w-full my-2" />
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<p className="text-[#005f7d] italic mb-6"><strong className="underline">Note:</strong> The 6 Bonus Cities cards can only be used if playing with both the Leaders and Cities expansions.</p>
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<FlexRow className="items-start">
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<div className="flex-1">
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<h4 className="text-[min(30px,9vw)] font-condensed font-bold underline mb-2 m-0">COINS</h4>
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<p className="mb-4">New Coins worth 6 are added to the reserve.</p>
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<hr className="bg-sev-brown border-none h-[1px] w-full my-2" />
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<p className="text-[#005f7d] italic mt-2"><strong className="underline">Note:</strong> In these rules, when you see “x Coins,” the “x” corresponds to the total value of your Coins. In other words, “Take x Coins” means you take coins worth a total of x.</p>
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</div>
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<div className="flex justify-center shrink-0">
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<img src="/assets/leaders_rules/coin_6.png" alt="" className="max-h-[80px] drop-shadow-md" loading="lazy" />
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</div>
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</FlexRow>
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<hr className="bg-sev-brown border-none h-[3px] w-full my-6" />
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<h4 className="text-[min(30px,9vw)] font-condensed font-bold underline mb-2">SCORE PAD</h4>
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<p className="mb-4">This score pad assists you in counting victory points gained through the <i className="italic">Leaders</i>, <i className="italic">Cities</i>, <i className="italic">Armada</i>, and <i className="italic">Edifice</i> expansions.</p>
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<hr className="bg-sev-brown border-none h-[3px] w-full my-6" />
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<h4 className="text-[min(30px,9vw)] font-condensed font-bold underline mb-2">DESCRIPTION OF NEW EFFECTS SHEET</h4>
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<p className="mb-4">These sheets provide a complete explanation of all the new symbols in the game.</p>
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</DescBox>
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<RuleHeader title="SETUP" />
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<DescBox>
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<p className="text-center mb-4">Setup follows the normal <i className="italic">7 Wonders</i> rules with the single exception of players receiving <strong>6 Coins</strong> at the beginning of the game (instead of 3 as in the base game).</p>
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</DescBox>
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<RuleHeader title="GAMEPLAY" />
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<RuleHeader title="GAMEPLAY" />
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<DescBox>
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<DescBox>
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<p className="mb-4">Start the game with <strong>6 Coins</strong>. Before Age I begins, you will draft a hand of 4 Leader cards.</p>
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<p className="mb-4">Gameplay follows the normal <i className="italic">7 Wonders</i> rules with the exception of two new phases:</p>
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<hr className="bg-sev-brown border-none h-[1px] w-full my-2" />
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<p className="font-bold text-lg mt-2">A. Selection Phase (at the beginning of the game)</p>
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<p className="font-bold text-lg mb-2">B. Recruitment Phase (at the beginning of each Age)</p>
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<h4 className="text-[min(30px,9vw)] font-condensed font-bold underline mt-4 mb-2">RECRUITMENT PHASE</h4>
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<p className="mb-4">At the beginning of each Age, before standard card drafting, you must play 1 Leader card from your hand. You may:</p>
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<ol className="list-[upper-alpha] text-sev-brown text-xl font-bold ml-8 mb-4 marker:font-bold space-y-1">
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<li><strong>Recruit this Leader</strong> (Pay their Coin cost to gain their effect forever)</li>
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<li><strong>Construct a stage of your Wonder</strong></li>
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<li><strong>Sell this Leader</strong> (For 3 Coins)</li>
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</ol>
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<div className="flex items-center gap-4 my-4 ml-4">
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<h4 className="text-[min(30px,9vw)] font-condensed font-bold underline mb-2 mt-4">A. SELECTION PHASE</h4>
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<img src="/assets/leaders_rules/coin_a.png" alt="" className="h-[40px] drop-shadow-md" loading="lazy" />
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<p className="mb-4">Randomly and secretly deal <strong>4 Leader cards</strong> to each player. Remaining <strong>Leaders</strong> are put <strong>back in the box</strong>.</p>
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<p className="text-[#005f7d] italic mb-4"><strong className="underline">Note:</strong> For your first few games with the Leaders expansion, we recommend only using the Standard Leader cards. When you are familiar with this expansion, shuffle the Expert cards with the other Leaders.</p>
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<hr className="bg-sev-brown border-none h-[1px] w-full my-2" />
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<ul className="list-disc pl-5 space-y-2 marker:font-bold mb-4">
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<li>Simultaneously and secretly choose <strong>1 Leader card</strong> from those in your hand and put it face down in front of you.</li>
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<li>When all players have chosen their card, pass your hand of cards <strong>to the neighbor on your right</strong>, still keeping them face down.</li>
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<li>Repeat the previous two steps until you receive and keep a single card from your neighbor.</li>
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</ul>
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<p className="mb-4"><strong>At the end of this phase</strong>, all players will have a hand of <strong>4 Leaders</strong>.</p>
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<hr className="bg-sev-brown border-none h-[1px] w-full my-2" />
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<p className="mb-4">Age I can now begin.</p>
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<hr className="bg-sev-brown border-none h-[3px] w-full my-6" />
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<h4 className="text-[min(30px,9vw)] font-condensed font-bold underline mb-2 mt-4">B. RECRUITMENT PHASE</h4>
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<p className="mb-4">At the beginning of each Age, during this phase, simultaneously choose 1 of your <strong>Leaders</strong> and place them face down in front of you.</p>
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<FilledInfoBox className="mb-6">
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<p className="mb-2"><strong>Leader</strong> cards can be played in 3 ways:</p>
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<ol className="list-[upper-alpha] text-sev-brown font-bold text-xl ml-8 space-y-1 marker:font-bold">
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<li><strong>Recruit this Leader</strong></li>
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<li><strong>Construct a stage of your Wonder</strong></li>
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<li><strong>Sell this Leader</strong></li>
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</ol>
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</FilledInfoBox>
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<h5 className="text-[min(25px,9vw)] font-condensed font-bold text-sev-brown mt-4 mb-2">A. Recruit this Leader</h5>
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<p className="mb-4">To recruit this <strong>Leader</strong>, reveal your card and pay its cost in Coins (which are then returned to the reserve). Place your recruited <strong>Leader</strong> face up next to your Wonder board. From now on, you can benefit from its effect.</p>
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<div className="flex items-center gap-4 my-4">
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<img src="/assets/leaders_rules/coin_a.png" alt="" className="h-[50px] drop-shadow-md" loading="lazy" />
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<div>
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<div>
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<p>The cost of certain <strong>Leaders</strong> depends on <strong>the current Age</strong>.</p>
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<p className="m-0">The cost of certain <strong>Leaders</strong> depends on <strong>the current Age</strong>.</p>
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<p>Pay 1 Coin in Age I, 2 Coins in Age II, and 3 Coins in Age III.</p>
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<p className="m-0">Therefore you will pay 1 Coin in Age I, 2 Coins in Age II, and 3 Coins in Age III.</p>
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</div>
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</div>
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</div>
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</div>
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<hr className="bg-sev-brown border-none h-[1px] w-full my-2" />
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<p className="text-[#005f7d] italic mb-6"><strong className="underline">Note:</strong> To make things easier, we recommend putting Hannibal and Caesar with your Red cards (military buildings), and Euclide, Ptolemy, and Pythagoras with your Green cards (science buildings) with the corresponding symbol.</p>
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<h5 className="text-[min(25px,9vw)] font-condensed font-bold text-sev-brown mt-4 mb-2">B. Construct a stage of your Wonder</h5>
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<p className="mb-6">You can use your <strong>Leader</strong> to construct a stage of your Wonder following the normal <i className="italic">7 Wonders</i> rules.</p>
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<h5 className="text-[min(25px,9vw)] font-condensed font-bold text-sev-brown mt-4 mb-2">C. Sell this Leader</h5>
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<p className="mb-4">You can sell your <strong>Leader</strong> to take <strong>3 Coins</strong> from the reserve and add them to your Treasure following the normal <i className="italic">7 Wonders</i> rules.</p>
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<hr className="bg-sev-brown border-none h-[1px] w-full my-2" />
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<p className="mb-4">Once Recruitment is finished, the Age can begin following the normal <i className="italic">7 Wonders</i> rules.</p>
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<p className="mb-6"><strong>Keep your remaining Leaders face down in front of you; you’ll use them during the next Recruitment phases.</strong></p>
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<div className="border-2 border-sev-brown p-[15px] sm:px-[30px] my-5 flex flex-col w-full max-w-[800px] self-center">
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<h4 className="text-center text-[min(25px,9vw)] font-condensed font-bold m-0 mb-4">RECRUITMENT IN AGE III</h4>
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<p className="text-center mb-4">During Recruitment at the beginning of Age III, each player will have 2 <strong>Leader</strong> cards. <strong>Choose 1</strong> that you will play normally and return the unchosen <strong>Leader</strong> back in the box.</p>
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<hr className="bg-sev-brown border-none h-[1px] w-full my-4" />
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<p className="text-center text-[#005f7d] italic m-0"><strong className="underline">Note:</strong> If you’re playing with the Night side of the Roma Wonder, keep all of your Leaders in front of you, even the unchosen Leader in Age III.</p>
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</div>
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</DescBox>
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</DescBox>
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<SectionDivider />
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<RuleHeader title="END OF THE GAME" />
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<DescBox>
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<p className="text-center mb-6">The game ends at the close of Age III, after the Resolution of Military Conflicts. Proceed to scoring victory points following the normal base game rules.</p>
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<img src="/assets/leaders_rules/counting_score.png" alt="" className="self-center max-h-[400px] max-w-[min(90vw,700px)] mb-8 drop-shadow-md" loading="lazy" />
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<div className="border-2 border-sev-brown p-[15px] sm:px-[30px] my-5 flex flex-col w-full max-w-[800px] self-center">
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<h4 className="text-center text-[min(25px,9vw)] font-condensed font-bold m-0 mb-4">CLARIFICATION ON <span className="text-[#007f37]">GREEN</span> CARDS</h4>
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<p className="text-center mb-4">In this expansion, it is possible to have more <strong>identical science symbols</strong> than in the base game. Check how many identical symbols you have for each type of symbol and refer to the table below to calculate your victory points:</p>
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<ScienceTable limit={9} showAsterisk={false} />
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</div>
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</DescBox>
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</SectionContainer>
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</SectionContainer>
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</div>
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</div>
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